Matthew McKeown
Matthew McKeown
Principal Concept Artist at Bladework Games
Orange County, CA, United States

Summary

Concept artist

Skills

Character ModelingConcept ArtTexturingCharacter DesignDigital PaintingDigital SculptingLow-poly ModelingBlueprintHigh-poly ModelingCostume DesignWeapon Design

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Substance 3D Modeler
Substance 3D Modeler

Productions

    • Video Game
      World of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Shadowlands
    • Year
      2020
    • Role
      Senior Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Battle For Azeroth
    • Year
      2018
    • Role
      Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Legion
    • Year
      2016
    • Role
      Associate Character Artist
    • Company
      Blizzard Entertainment

Experience

  • Principal Concept Artist at Bladework Games
    Remote
    July 2022 - Present

    Project: Unannounced project

    Ideating and developing concept art for an exciting new co-op action RPG project. Delivering concept assets spanning characters, creatures, environments, lighting, UI elements, and more. Collaborating with Art Director and game designers to translate gameplay needs into compelling visual designs and establishing a unique identity for the IP. Providing creative feedback from art to gameplay, narrative and worldbuilding.

  • Senior Character Concept Artist at Blizzard Entertainment
    Remote, United States of America
    June 2021 - May 2022

    Project: Unannounced Warcraft project

    Created character and creature concept art, benchmark assets and style guides. Additionally provided feedback and direction for the team and for art assets produced by external partners, and worked on various other art including environment, UI and FX concepts.

  • Senior Character Artist at Blizzard Entertainment
    Irvine, CA, United States of America
    January 2020 - May 2021

    Project: World of Warcraft

    (Legion, Battle For Azeroth, Shadowlands, Dragonflight)

    Created concept art, 3D models and textures for assets including characters, creatures, weapons, armor sets, and mounts, as well as character FX, skinning and minor animation for various elements. Helped establish the character side of new cultures and zones and developed style guides.

  • Character Artist at Blizzard Entertainment
    Irvine, CA, United States of America
    May 2018 - January 2020

  • Associate Character Artist at Blizzard Entertainment
    Irvine, CA, United States of America
    August 2016 - May 2018

  • Character Art Intern at Blizzard Entertainment
    Irvine, CA, United States of America
    May 2016 - August 2016